KJ Parker's ENGINEER TRILOGY re-released.Completion announcement of THE REPUBLIC OF THIEVES.Company of Heroes: Tales of Valour & Eastern Front.Company of Heroes: Eastern Front (****) is markedly superior and makes for an entertaining and highly intriguing addition to the game's multiplayer mode. Balancing of the Red Army faction against the existing sides continues (one patch has already been issued addressing some of their problems), and after a good couple of years of apathy it's great seeing the player-base for the game brought to life again by the introduction of this new side.Ĭompany of Heroes: Tales of Valour (*) is pretty weak and not worth bothering with, unless you really want that new light tank unit for the USA. A possible weakness is that once they acquire large funds they become almost unstoppable, particularly due to the population cap-free Conscript infantry and the easily-summonable T-34 tank-rider units which are not only formidable tanks in their own right but can also capture territory and transport infantry units into battle. In fact, they are a notably superior faction to either the Panzer Elite or British and are well-balanced against the Wehrmacht. Once you get used to the Red Army's foibles, they make an excellent and viable faction. ![]() The existing sides put an emphasis on preserving your units and reinforcing in the field, but the Red Army faction is almost designed for its lower-end units to be disposable, with you feeding troops into the mincer to hold back the Germans long enough for the T-34s, Sturmokovics and Katyushas to enter the field in force. WWII games usually struggle to encompass the full development of the Red Army throughout the Second World War, which started off armed with rifles and wooden planes and ended as a lethal fighting machine which drove the Germans all the way back to Berlin. The Red Army faction is a different sort of beast to the existing sides, focusing on cheap, easily-replaceable infantry units, an impressive mixture of tanks and light artillery and some extremely formidable heavy units which appear later on to make mincemeat of the German Panthers and Tigers. Relic previously claimed that they couldn't add any more sides to the game due to programming limitations, so the fact that the mod-makers have had no problem expanding to six sides (a future patch for the mod will also add the Osteer, the German's Eastern Front-focused army) is impressive to start off with. Of course, the addition of the Red Army is the mod's main selling point. The maps are very well-designed, tightly balanced and entertaining to play, and frankly the mod is worth getting just to get access to the new maps with the existing sides. There is no single-player content (so far a single-player campaign is in the works), but instead the mod adds the USSR's Red Army to the game, along with a jaw-dropping TWENTY new maps to the multiplayer mode. It isn't made by Relic but a team of fans of the game who have put many months of work into designing new units, doctrines and making sure everything is balanced with the existing sides. You can download it from here with no charge whatsoever. Tales of Valour, thus is really not worth bothering with unless you can pick it up for a couple of quid.Įastern Front, on the other hand is much more impressive. Combined, the three single-player mini-campaigns will take you less than two hours to complete, and that's being very generous. The new single-player content borders on the laughably pathetic, with three insanely short campaigns focusing on new control methods and experimental ideas that are less effective than controlling the game the traditional way. ![]() ![]() The (very few) new maps are okay, but the game focuses a lot on the new multiplayer modes which are, to put it mildly, utter drivel. The only really successful addition is the new American light tank, the Hellcat, which is more versatile and impressive than the previous tank-destroyer and, when properly used, can help overcome the Wehrmacht domination of the early game through the spamming of armoured cars. The expansion adds a couple of new units to the established four sides (the Wehrmacht, the Panzer Elite, the British and the Americans) but most of these are useless. This review focuses on the two subsequent expansions for the game, the official Tales of Valour (or Valor for those of an American persuasion) and the unofficial Eastern Front. In that review I noted that since its initial release in 2006, Company of Heroes has become the definitive WWII real-time strategy game and a compelling multiplayer experience, in the latter case becoming the finest RTS since StarCraft. I previously reviewed Company of Heroes and its initial expansion, Opposing Fronts, here.
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